




ArtMoney is a cheating program you can use for all games. ArtMoney can make a troublesome game easier to win by helping you find the memory address where a desired quantity (like amount of money) is located so you can change that quantity. In spite of its title, ArtMoney actually allows you to change any quantity specified in a game, whether it be dollars, bullets, swords, or health points. The program finds a hex address based on the input parameters you set and prints these addresses with their corresponding values. For example, if your character has 1,431 dollars, ArtMoney searches and displays all memory addresses containing the value of 1431. Of course, as there can be hundreds of memory addresses displayed after a simple search, you will need to filter this addresses.



What is new in 7.32 ( December 17, 2009 )
* Full support for Microsoft Windows 7 RTM (Build 7600).
* Now ArtMoney uses multi-core processors (or multiprocessor systems) to provide the best possible performance of the memory scanning. If you have a dual-core processor, ArtMoney can scan up to 2 times faster. If you have a quad-core processor, ArtMoney can scan up to 4 times faster! We improved a search for exact value, for pointers, for a sequence of values, for structures and in a range of values. Requirements: Microsoft Windows 2000 or higher.
* Increased speed of search and filter with float values up to 2-3 times (depending on conditions).
* Increased speed of search in a range of values by 30-50% (depending on conditions).
* Increased speed of search for structures up to 2-3 times (depending on structure).
* Now minimum system requirement are Intel Pentium II (K6-2) or higher. ArtMoney uses processor instructions that are not available on previous processor generations.
* Changed the default installation folder to ‘c:\games\artmoney’. Don’t install the program to ‘c:\Program Files’ on Windows Vista or higher. It can cause problems with access rights.
* Updated memory scanning speed benchmark. Added results for modern multi-core processors.
* Updated emulator options. New emulators options for Sega Saturn.
* Fixed bug when you scan files in address range.
* Fixed bug in search for float values with reverse byte order.
* Fixed bug with “Edit Selected” and “Save the pointer” commands when you use module addressing.
* Now a formula can contain the multiply and divide operations. For example, M2=M1*2.
* Fixed bug when program is deleted, but ArtMoney service is still present and writes a error message in system log.
* Fixed crash bug on Windows 2003 Service Pack 2.
* Fixed bug in filtration of structure with float values.
What is new in 7.30.1 (February 27, 2009)
Fixed bug with pointers.
What is new in 7.30 (February 24, 2009)
New option – “Module addressing”. The program works with addresses inside loaded module of selected process. It calculates the final address by summing the start address of the module and the address inside the module. For example, 501A00 is money address in a game and start address of game.dll module is 500000 then the address inside module will be 1A00. The game can load the module at a different address every time after the restart. In next time the start address is 600000 then ArtMoney will calculate the final money address 601A00. The money address is always the actual.
New option – “Scan memory area of system modules”. The probability to find the values in memory area of system modules is practically zero. Disable this option. it will decrease the scanning memory size and the scan speed will increase.
New option – “Scan memory area of shared modules”. Shared modules load in each process. For example, antivirus or driver modules. The probability to find the values in memory area of shared modules is less then 1%. Disable this option. it will decrease the scanning memory size and the scan speed will increase.
The process map showed as many-coloured table. System module is green line. Shared module is yellow line. The process map works on Windows 95/98.
Error message appears on screen when the program can not open a process. In this case, ArtMoney Pro will try to use own functions to open the process.
Pointer-To-Pointer. Now you can set a pointer to other pointer. Search for Pointer-To-Pointer will be in next version.
Updated emulator options. New emulators options for NES, Sega Genesis, PC-Engine, Sony Playstation.
New type – “Assembly instruction”. An assembly language is a low-level language for programming computers. It implements a symbolic representation of the numeric machine codes and other constants needed to program a particular CPU architecture. Each assembly instruction typically consists of an operation plus zero or more operands. Generally, an operation is a symbolic name for a single executable machine language instruction. You can edit an assembly instruction. If new instruction size is less then existing instruction size then the program will add machine instructions that does nothing (NOP instructions). Search for assembly instruction will be in next version.
Fixed bug in formula filter when the program compares two recordsets of addresses.
Video Guide (tested on NFS undercover)
http://www.youtube.com/watch?v=W7K8GZUtzIk
Instructions:
1. Install program
2. During installation Insert Installer Password: (See info inside)
3. Copy artmoney.amkey in main directory
4. Run application & Insert Key Password: (See info inside)
5. Select your language (English, Belorusian, Russian, Ukrainian). See photo 1 & photo 2
PHOTO 1

PHOTO 2


V7.32 (17/dec/09)
Virus Free for the Sceptic ppl out there (16/01/10 SCAN) Result: 0/41 (0.00%)
http://www.virustotal.com/analisis/10fbbbad957299c2f204240b74d61c3c33138e1e53c1614bf872570a91683e99-1263658917

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